Star Crusade

Day 1 Log

[XP award 6 xp]

Day -1 Crew in cryo awakened from freezers.
Pre-landing equipment check. Doctor physicals. Last meal on the ship.
Day 1 Landing on the planet
Ship landing survey of topological terrain.
Rhino, Mech, and Exploration crew landed by landing ship.
Weather is rain of approximately 12cm per hour.
Vrink locates large wooden log as temporary cover. <tagged>
Vrink locates Sinkhole for possible base, 15m deep section before going deeper, <tagged> [sinkhole cave]
Vrink locates possible non-toxic fruit. <tagged> [fruit]
Vrink locates nodule of meteroic nickle/iron torso size <tagged> [metal]
Sara unpacks the Mech and gets it functional with tool hands operational.
Critias sets up sinkhole alarms for system

Critias explores the sinkhole cave.
The cave seems as if nature itself had carved out an underground garage… The slope is just rough enough to not give you trouble from the rainwater gushing down it at about two inches deep… It flows through a channel in the middle of a boxy space about 16 meters across, which has a roof, and is surprisingly dry… And the water pools in the back a little before continuing off a lip into a deeper cave system. The walls are a dense stone, dark and grey, while there is a layer of more whitish stone atop it in places. Perhaps the softer stone worn away by the water? Okay, there’s some odd minerals in it, but it seems like the whiter material is akin to limestone, while the darker, grey stone resembles granite. It seems the variance is due to the world having a bit of radioactivity present. More than you’d expect from just stellar isotopes. Based on the improved dataset your sensor software tell you that parking something the size of the tractor or mech in here could be structurally dangerous. But for a spread out camp, even one using erected structures of plastene…should be rock solid. [ Critias notes WE can perhaps find a ebtter base ]

Harvest explores flora and fauna. Harvest explores the fruit tagged by Vrink
It seems the fruit is a primitive cousin to several commonly available fruit on the jumpweb. It contains useful carbohydrates, vitamin B6 and C, potassium and fiber. It is apparently non-toxic, and digestable by the majority of humanity. [Fruit 1]
And you pluck one of the fruit. It smells tangy as you cut it open, and really kicks the nostrils. You take a big bite…it tastes like unripe banana, or sour apple. Sweet, but strongly sour as well. The aplana is a hearty, nutritious fruit with a strong tang, and is a a natural colon cleanser. Weaker fortitudes have the potential for seriously debilitating diahrrea. Those of sterner stuff still get the trots the first few times, but can build up a tolerance. your implant informs you that many fruit are sweet and appealing to make animals eat them, so they will travel with the food in their gut, and then crap out the seeds, spreading the species.

Ben does a recon and finds some animals. [axolotl] [aka Mudkipodiles]
The creature is near-invisible on infrared. Apparently it’s exothermic. It seems to hear you, but doesn’t seem to have a bead on where you are. The one on the mud is looking around, probably wondering where that sound is coming from. However, as you watch, you see a protogecko get within about a foot from it’s snout. The giant axolotl goes deathly still, then slowly settles into the mud, opening it’s mouth so slowly it’s hard to see the motion. The little gecko seems unaware, and skitters up next to the axolotl…Which turns it’s head fast as a whipcrack, grabbing the gecko by the head with strong bony ridges that might in another few thousands of iterations become teeth, and jerking quickly, tugs it closer, only to snap again and the gecko vanishes into it’s mouth.
Security thoughts “Tactical Log: Found ground amphibian about 8 foot long. Hunts using stealth tactics in tracks of mud to hunt animals that come too near. No visible poison sources. Kill strikes with mouth like crocodile or alligators. Three in a small area. Recommend avoiding muddy riverbeds and low waterlevel areas for crossing. throw a tag on the position and send all scanned data to the xenobiologist. I have my computer cross reference similar areas as risk zones based on our ship’s cartography of the area cross referenced with the scouts data and my own. Recommend full loadout for crossing.”
Amphibian Evolution: Amphibians were also growing in size and diversity. There were predatory species that resembled modern-day crocodiles. Armed with vicious teeth, they reached lengths of almost 20 feet (6 meters). Some amphibians developed a thicker, scaly skin, solving the problem of them drying out if away from water too long. They also reduced their reliance on wetland habitats through a crucial evolutionary adaptation known as the amniote egg. This protected the embryo inside with a fluid-retaining membrane while still allowing in air. In time, the earliest reptiles appeared. Identified from remains found inside fossilized Carboniferous tree stumps, they were small, agile, lizard-like animals.

Bennies for Fruit
Say yes to a bribe

Harvest was offered a Bennie in exchange for disregarding his standing orders to not open his Smart suit and eating the first fruit discovered on the planet. Harvest accepted the offer, ate the fruit, and lived. +1 Bennie for foolish bravery on Day 1 on the StarCrusade campaign.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.